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Rafael GC

The Update - Homunculus Ch.2

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Dear friends, happy to present the good news! Lineage II Homunculus Ch.2 update ready to be installed

Installing of the update on the server will begin on Monday, November 2, at 15:00 Moscow time (+3 UTC). At this time, you can download the update in the launcher. The administration will keep in touch with the players on the forum, informing them about the installation and the approximate time of completion of the update process.

Hunting Zones

New Hunting Zones

Спойлер

Zone Name

Spirit Forest

Character Level

110+

Number of characters

5 ~ 7

Monesters level       

116

Stay time

60 min.

Reset time

Daily 6.30 a.m.

How to enter  

Via NPC Benusta (Town of Aden)

Zone specifics

Only monsters dwell in the zone; there's no boss.

— the characters will receive additional XP for being within a party while hunting in the zone;

— Adena, XP and SP can be obtained from monsters in the zone (no trophies).

Changed Hunting Zones

Спойлер

Throne of Heroes

— the Throne of Heroes hunting zone has been changed as follows:

Zone Name

Throne of Heroes

Character Level

110+

Number of characters

4 ~ 100 (14 and above recommended)

Required clan level to enter

7 ~ 13

Stay time

60 min.

Reset time

Daily 6.30 a.m. в русских патчноутах среда????

How to enter

Via NPC Roiental (Rune)

Zone specifics

Only members of the same clan can enter the zone.

As clan level increases, the new levels of difficulty become available in Throne of Heroes.

— now the reason why a character cannot enter Throne of Heroes is displayed as a system message;

— now Throne of Heroes has three levels of difficulty:

 

Throne of Heroes -Goldberg

Throne of Heroes - Mary Reed

Throne of Heroes - Tauti

Required clan level

7+

10+     

13+

Monsters level

115

120

125

Difficulty level   

Simple

Medium

Difficult

Reward from NPCs Reward Box

Helios weapon and Eternal armor;

Krishna weapon and Leviathan armor;

time stones for special zones;

Angel Accessories Packs +6/+8;

Artifact Crystal;

Crystal of Dyes;

Rune Stone;

Selenite.

Helios weapon and Eternal armor;

Krishna weapon and Leviathan armor;

time stones for special zones;

Angel Accessories Packs +6/+8;

Artifact Crystal;

Crystal of Dyes;

Rune Stone;

Selenite;

Improved Rune Stone;

Lindvior's Earring;

Blessed Valakas' Necklace;

Blessed Antharas' Earring;

Ultimate Luxurious Jewelry Box Lv. 5;

Dark Weapon Enhancement Stone;

Bloody Weapon Enhancement Stone;

+9 Fallen Angel's Ring Pack;

Sayha's Talisman Pack Lv. 9;

Sealed Talisman of Insanity;

Talisman of Seven Signs

Helios weapon and Eternal armor;

Krishna weapon and Leviathan armor;

time stones for special zones;

Angel Accessories Packs +6/+8;

Artifact Crystal;

Crystal of Dyes;

Rune Stone;

Selenite;

Improved Rune Stone;

Lindvior's Earring;

Blessed Valakas' Necklace;

Blessed Antharas' Earring;

Ultimate Luxurious Jewelry Box Lv. 5;

Dark Weapon Enhancement Stone;

Bloody Weapon Enhancement Stone;

+9 Fallen Angel's Ring Pack;

Sayha's Talisman Pack Lv. 9;

Sealed Talisman of Insanity;

Talisman of Seven Signs.

— if the boss in Throne of Heroes has been defeated, then before the restrictions are reset no clan members can enter the zone (not only those who've already been there);

— if the raid has been successful, NPCs Reward Box appear in zone zone depending on the amount of the participants:

Amount of participants

Amount of NPCs Reward Box

1~7

Throne's Treasure Chest — 1 pc.

8 and above

Throne's Treasure Chest — 2 pc.

— NPC Orin has been deleted;

— clan ratings in Throne of Heroes have been deleted;

— there's no rating recond in the updated version of the zone.

Sea of Spores

— Sea of Spores is now a hunting zone for characters level 115-116;

— the old monsters have been deleted, the new ones have been added: 4 types, all monsters level 116;

— party hunting brings additional XP; if a party consists of 5 characters or more, the bonus will be even greater;

— at night monsters become stronger; the Night of Spores effect is applied, combat abilities are enhanced at night time.

— the following rewards can now be obtained from monsters: Aden Treasure Chest, Helios weapon, Eternal armor and materials to craft items;

— the monsters' location has been changed to make hunting more comfortable.

Swamp of Screams

— Swamp of Screams is now a party hunting zone for characters level 115-116;

— the time when monsters appear has been changed from 1.00-3.00 p.m. to 10.00-12:00 a.m.; they will keep appearing at 10.00-00.00 p.m. just like before;

— the pop-up message showing on the screen when monsters appeared in the Swamp of Screams, has been removed;

— now the characters located in the Swamp of Screams will be teleported to the peaceful part of the zone when monsters appear;

— game restart is now unavailable in the zone;

— the amount of MP restored while defeating monsters has been decreased: 10% → 5%;

— the hedge and additional monsters have been added to make hunting more comfortable.

Fafurion Temple

— Fafurion Temple is now a party hunting zone for characters level 119-120;

— at night monsters become stronger; the Night of Temple effect is applied, combat abilities are enhanced at night time.

— party hunting brings additional XP; if a party consists of 5 characters or more, the bonus will be even greater;

— the monsters' location has been changed to make hunting more comfortable;

— the landscape has been changed.

— the following hunting zones have been changed:

Hunting zone

Changes

Plains of the Lizardmen

The amount of monsters in each zone has been significantly increased; The monsters' location has been changed to make hunting more comfortable.

Wasteland

The amount of monsters in each zone has been significantly increased; The monsters' location has been changed to make hunting more comfortable.

Fields of Massacre

The landscape near the place of teleportation has been changed;

The number of monsters has been increased;

The monsters' location has been changed;

The hunting area has been added.

Isle of Prayer

The battle stats of monsters have been changed;

The place where common monsters appear and their respawn time have been changed;

Lizardman Sentinels don't appear anymore;

Monsters' return distance has been changed;

The landscape elements which might be obstructions for hunting have been removed;

Monsters' HP has been reduced.

Sel Mahum Training Grounds

The number of monsters has been increased.

Field of Silence

Now agressive short-ranged monsters appear in the zone;

Some monsters have been removed, the level of the remaining ones has been changed to 110;

Battle stats and trophies have been changed according to the level of the monsters.

Field of Whispers

Now the hunting zone is meant for characters level 111~112;

Now agressive short-ranged monsters appear in the zone;

Some monsters have been removed, the level of the remaining ones has been changed to 112;

Battle stats and trophies have been changed according to the level of the monsters.

Forest of Mirrors

The monsters' location has been changed to make hunting more comfortable. Monsters' return distance has been changed;

Rare monster Demonic Mirror has become a common monster. The battle difficulty and the rewards have been adjusted accordingly.

Primeval Isle (special zone)

The number of monsters has been increased;

The battle stats of monsters have been changed;

Monsters' respawn time has been decreased;

The location of objects and that of some monsters has been changed;

Now for defeating monsters characters may received Blessed Scroll: Enchant Brooch and Blessed Scroll: Enchant Artifact Book.

Additional changes

Спойлер

— on Isle of Souls (special zone) monsters' resistance has been changed: immunity to Confusion has been deleted, Pull Resistance has been added;

— now in the Kastia's Labyrinth zone, when the boss is defeated, NPC Kastia's Researcher appears so characters could leave the zone;

— M. Def. of monsters has been decreased by 25% in the following zones: Altar of Evil, Bloody Swampland, Blazing Swamp, War-Torn Plains, Hellbound, Enchanted Valley, Phantasmal Ridge, Ivory Tower Crater, Silent Valley, Alligator Island, Tanor Canyon, Forest of Mirrors, Field of Silence, Isle of Prayer, Breka's Stronghold, Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland, Swamp of Screams, Storm Isle, Primeval Isle, Golden Altar (Isle of Souls), Abandoned Coal Mines, Imperial Tomb, Tower of Insolence, Rim Kamaloka, Fafurion Temple, Dragon Valley, Kartia's Labyrinth, Baylor, Nightmare Kamaloka, Ashen Shadow Revolutionaries, Krofin's Nest, Tauti's Cavern (command channel), Frintezza - Last Imperial Tomb (command channel), Octavis' Cavern (command channel), Antharas' Nest (command channel);

— such stats of monsters level 100 and above as Attribute Attack and Attribute Resistance have been changed;

— trophies from monsters in the following hunting zones have been changed: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland, Tower of Insolence (Lower Floor) (special zone);

— the levels of all low-level monsters in the following zones have been increased to the highest level in the zone so all zone monsters would have the same level:

Zone

Monsters ' level after changes

Beleth's Magic Circle

102

Desert Quarry

102

Phantasmal Ridge

102

Enchanted Valley

104

Ivory Tower Crater

106

Silent Valley

106

Alligator Island

108

Tanor Canyon

108

Forest of Mirrors

110

Field of Silence

110

Isle of Prayer

112

Breka's Stronghold

114

Sel Mahum Training Grounds

114

Plains of the Lizardmen

114

Fields of Massacre

116

Wasteland

118

Dragon Valley

120

— bonus time of stay in the following hunting zones has been changed:

Hunting zone

Before changes

After changes

Storm Isle

300 min.

120 min.

Primeval Isle

300 min.

120 min.

Golden Altar of the Isle of Souls

300 min.

120 min.

Tower of Insolence (Lower Floor)

300 min.

0 min.

— as it's impossible to extend the time of stay in the Tower of Insolence (Lower Floor) zone, the remaining Times Stones can be exchanged via Game Assistants for tother zones stones from **, ** till ** **, 2020:

Required item

Item to be obtained

Time Stone: Tower of Insolence (Lower Floor) — 1 pc.

Golden Altar's Time Stone — 1 pc.

Time Stone: Tower of Insolence (Lower Floor) — 1 pc.

Time Stone of Abandoned Coal Mines — 1 pc.

Time Stone: Tower of Insolence (Lower Floor) — 1 pc.

Storm Isle's Time Stone — 1 pc.

Time Stone: Tower of Insolence (Lower Floor) — 1 pc.

Primeval Isle's Time Stone — 1 pc.

— the Time Stones: Tower of Insolence (Lower Floor) which have not been exchanged will be deleted on ** **, 2020.

Bosses

Спойлер

— the level of the following bosses has been increased to 125: Baium, Orfen, Lilith, Anakim, Lord Ishka;

  • now game restart, My Teleport and summoning party members are forbidden in the zones where the mentioned bosses dwell;

— the level of the following raid bosses has been increased to 120: Avenger Alusion, Demon Venoma, Watcher Tristan, Berserker Zetahl, Ferocious Valac, Witch Moira, Akrikhin Charon;

  • the mentioned bosses now have the Critical Defense skill: received Critical Damage for P./M. Skills -50%;

— the following bosses have been removed: Avenger Graff, Fiend Sarboth, Watcher Setheth, Berserker Tabris, Arrogant Lebruum, Mad Cullan, Scorpion King Votan.

Clan Missions

Спойлер

— the Field Raid Hunt clan mission has been changed, and the target bosses to complete it are:  Avenger Alusion, Demon Venoma, Watcher Tristan, Berserker Zetahl, Ferocious Valac, Witch Moira, Akrikhin Charon; the amount of necessary kills has been reduced from с 8 to 6;

  • as the field raid content has been changed, the count value and the required level of target monsters for the "Field Raid" clan mission has been adjusted accordingly;

— the "Mentee training" mission has been removed.

Skills

Dual Class Skills

Спойлер

— 8 new dual class skills have been added.

— now the item Certificate - Dual Class (Enhanced) may be obtained via NPC Gallias (Aden) or NPC Trandon (Talking Island Village) when main/dual class reach 107, 109 and 110 lvl.

– the following dual class certification passive skills may be obtained by exchanging the Certificate - Dual Class (Enhanced) via NPC Trandon (Talking Island Village) or NPC Gallias (Aden):

Skill

Effect

Improved Dual Certification - P.  Atk.

Weapon P. Atk. +50,

Improved Dual Certification - M.  Atk.

Weapon M. Atk. +50,

Improved Dual Certification - Vital

Vitality Bonus +5%

Improved Dual Certification - Vital Increase

Расход энергии +10%, бонус энергии +10%.

Improved Dual Certification - Adena Increase

Acquired adena +3%

Improved Dual Certification - Attribute Attack

Attribute Attack +50

Improved Dual Certification - Attribute Resistance

Attribute Resistance +50

Improved Dual Certification - Critical Attack Resistance

Received critical damage -5%

– each skill of the Improved Dual Certification type has only 1 level and costs 1 pc. of Certificate - Dual Class (Enhanced);

– 8-10 levels have been added to the Dual Maximum HP skill:

Skill

Character lvl, required items

Skill effect

Dual Maximum HP

Character lvl: 107, 109, 110 Requires SP:

Lv. 8:  2,525,422,932

Lv. 9:  7,273,218,046

Lv. 10:  17,455,723,311

Level 8: Max. HP +3798.

Level 9: Max. HP +4266.

Level 10: Max. HP +4734.

– Dual Class - Renewed Energy of Power skill may be learned through the skill interface.

New skills

Спойлер

— new sigil/shield passive skills have been added to all classes;

— the  Superior Sigil Mastery skill has been changed to Defense Mastery;

— the skill Superior Shield Mastery has been strengthened due to changes of the Defense Mastery skill;

Sigel Knight

Skill

Character lvl, required items

Skill effect

Sigel's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3%, P.   Critical Damage/ P. Skill Critical Damage +1%

Superior Shield Mastery

Level: 85, 100, 110

Requires SP:

required SP hasn’t changed.

Skill Lv. 1-4:

To the exsisting effects has been added the following: when a shield is equipped P.  Atk. +1%

Skill Lv. 5-9:

To the exsisting effects has been added the following: when a shield is equipped P.  Atk. +2%;

Skill Lv. 10:

To the exsisting effects has been added the following: when a shield is equipped P.  Atk. +3%, P.  Critical Damage/ P. Skill Critical Damage +1%

Tyrr Warrior

Skill

Character lvl, required items

Skill effect

Tyrr's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3%, P.   Critical Damage/ P. Skill Critical Damage +1%

Tyrr Maestro, Iss Sword Muse, Iss Dominator

Skill

Character lvl, required items

Skill effect

Superior Shield Mastery

Level: 85, 100, 110

Requires SP:

required SP hasn’t changed.

Skill Lv. 1-4:

To the exsisting effects has been added the following: when a shield is equipped P.  Atk. +1%

Skill Lv. 5-9:

To the exsisting effects has been added the following: when a shield is equipped P.  Atk. +2%;

Skill Lv. 10:

To the exsisting effecst has been added the following: when a symbol is equipped P. Atk. +3%, P.  Critical Damage/ P. Skill Critical Damage +1%

Othell Rogue

Skill

Character lvl, required items

Skill effect

Othell's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3%, P.   Critical Damage +1%

Yul Archer

Skill

Character lvl, required items

Skill effect

Yul's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3:  17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3%, P.   Critical Damage +1%

Feoh Wizard

Skill

Character lvl, required items

Skill effect

Feoh's Defense Mastery (previously Superior Sigil Mastery)

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

To the exsisting effects has been added the following: when a sigil is equipped  M. Skill Critical Damage +1%

Skill Lv. 2:

To the exsisting effects has been added the following: when a sigil is equipped  M. Skill Critical Damage +2%

Skill Lv. 3:

To the exsisting effects has been added the following: when a sigil is equipped  M. Skill Critical Damage +3%, M. Skill Power +3%.

Iss Enchanter

Skill

Character lvl, required items

Skill effect

Iss' Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3%, P.   Critical Damage/ P. Skill Critical Damage +1%

Wynn Summoner

Skill

Character lvl, required items

Skill effect

Wynn's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1% and M. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2% and M. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3% and M. Atk. +3%, P.  Critical Damage +1%, M. Skill Critical Damage +1%

Aeore Healer

Skill

Character lvl, required items

Skill effect

Aeore’s Defense Mastery (previously Superior Sigil Mastery)

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

To the exsisting effects has been added the following: when a sigil is equipped when using a one-handed sword/one-handed stuff M.  Atk. +5%;

Skill Lv. 2:

To the exsisting effects has been added the following: when a sigil is equipped when using a one-handed sword/one-handed stuff M.  Atk. +10%;

Skill Lv. 3:

To the exsisting effects has been added the following: when a sigil is equipped when using a one-handed sword/one-handed stuff M.  Atk. +15%;

Eviscerator

Skill

Character lvl, required items

Skill effect

Eviscerator's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped P. Atk. +1%

Skill Lv. 2:

when a sigil is equipped P. Atk. +2%;

Skill Lv. 3:

when a sigil is equipped P. Atk. +3%, P.   Critical Damage +1%, M. Skill Critical Damage +1%

Sayha's Seer

Skill

Character lvl, required items

Skill effect

Seer's Defense Mastery

Level: 85, 100, 110

Requires SP:

Lv. 1: 0

Lv. 2: 88,099,899

Lv. 3: 17,455,723,311

Skill Lv. 1:

when a sigil is equipped  M. Skill Critical Damage +1%

Skill Lv. 2:

when a sigil is equipped  M. Skill Critical Damage +2%

Skill Lv. 3:

when a sigil is equipped  M. Skill Critical Damage +3%, M. Skill Power +3%.

Changed Skills

Спойлер

— Skill Duration for Soul's Confinement - Zariche/Akamanah has been changed from 60 to 15 seconds;

— now if the trigger effect reducing target HP by 30% during attack is activated, a level penalty is applied to the atacker:

  • level difference between the attacker and the target is 3 and above: damage from trigger effect is decreased;
  • level difference between the attacker and the target is 6 and above: trigger effect doesn't work;
  • the change affects the following skills:

Skill

Class

Golem's Spirit

Tyrr Maestro

Heavy Punch

Ripper

– the post-effect Limit, which previously applied after using the following skills, has been changed; now it’s being  applied immediately when using the skill; also a new condition has been added: it is impossible to use these skills under the effect of the Limit effect:

Skill

Effect

Protection of Faith

Limit of Sigel:

For 90 sec. blocks the effects of Protection of Faith/ Nine Aegis

Celestial Party Protection

Limit of Aeore: 

For 90 sec. blocks the effects of Protection of Faith/ Celestial Party Protection

Battle Rhapsody (Rhapsody Frenzy)

Limit of Iss: 

For 90 sec. blocks the effects of Protection of Faith/ Rhapsody Frenzy

– the Limit post-effect is no longer applied to a character after the effects of the Nine Aegis and Heavenly Defense are over;

– Enhanced Orihalcum Arrow / Bolts and 6 types of related skills have been removed from Eura Archer classes;

– the amount of bonus experience gained for killing monsters with an over-hit has been changed: 25% → 10%;

– now the amount of HP / MP restored by the Vampiric Rage through one target does not exceed 25% of Max. HP/MP of a character;

– Yul Archer Bow Strike and Recoil Shot has been changed to knock down;

– For the Tyrr Warrior and Yul Archer classes, skills with the confusion effect have been changed so that their damage does not depend on the confusion resistance; the following skills have been affected:

Class

Skills

Tyrr Warrior (all calsses)         

Power Bomber

Eruption

Sonic Star

Tyrr Dreadnought       

Thunder Spear

Thunder Storm

Tyrr Maestro

Power Hammer Crush

Tyrr Doombringer

Rush Impact

Yul Archer

Bow Strike

Impact Shot

Recoil Shot

Class Rank

Спойлер

— a new type of Ranking has been added — Class Rank;

— classes that have finished the Awakening (or 3rd Liberation) and who got to places 1 to 10 in ranking, can receive the relevant privileges;

— characters in the 1st place in Class Rank will have an emblem and words Class 1 under their name;

— class rank refreshes every 5 minutes, bonuses for being in the 1st place in ranking are awarded every day at 6:30 AM;

— only the main class’ level is counted towards Class Rank;

— class rank 1st place bonuses:

Class

Effect

Knights

Speed +3, Attribute Attack +30, Attribute Resistance +30. When using skill Nine Aegis, character and party members will have Increased Damage (stacks up to 3 times).

Stage 1:

For 15 sec. damage +1%. Effects stack.

Stage 2:

For 15 sec. damage +2%. Effects stack.

Stage 3:

For 15 sec. damage +3%. Effects stack.

Warriors

Speed +3, Attribute Attack +30, Attribute Resistance +30.

When using skill Berserker/Steel Mind, for 15 sec. damage +1%.

Rogues

Speed +3, Attribute Attack +30, Attribute Resistance +30.

When using skill Final Ultimate Evasion, for 15 sec. Damage From Behind +1%.

Archers

Speed +3, Attribute Attack +30, Attribute Resistance +30.

When using skill Mind's Eye, for 15 sec. P. Skill Power +1%.

Enchanters

Speed +3, Attribute Attack +30, Attribute Resistance +30. When using skill Blessing Barrier, character and party members will have Increased Damage (stacks up to 3 times).

Stage 1:

For 15 sec. damage +1%. Effects stack.

Stage 2:

For 15 sec. damage +2%. Effects stack.

Stage 3:

For 15 sec. damage +3%. Effects stack.

Wizards

Speed +3, Attribute Attack +30, Attribute Resistance +30.

When using skills Burst Casting/Superior Burst Casting/Eye of the Storm/Eye of the Windstorm, for 15 sec. M. Skill Power +1%.

Summoners

Speed +3, Attribute Attack +30, Attribute Resistance +30.

When using skill Summon Barrier, for 15 sec. P./ M. Atk. +3%.

Healers

Speed +3, Attribute Attack +30, Attribute Resistance +30. When using skill Celestial Protection, character and party members will have Increased Damage (stacks up to 3 times).

Stage 1:

For 15 sec. damage +1%. Effects stack.

Stage 2:

For 15 sec. damage +2%. Effects stack.

Stage 3:

For 15 sec. damage +3%. Effects stack.

Items

New Items

Спойлер

Artifacts

— new items have been added: Improved Artifact Book and Unique Artifact Book;

— items Artifact Book - Lv. 3, Improved Artifact Book and Unique Artifact Book can be enchanted with a special scroll: Blessed Scroll: Enchant Artifact Book.

  • Artifact Book Lv. 3 and Improved Artifact Book can be enchanted up to +5;
  • Unique Artifact Book can be enchanted up to +10;

— items Artifact Book Lv. 1 and Artifact Book Lv. 2 cannot be enchanted;

— items Artifact Book Lv. 3, Improved Artifact Book and Unique Artifact Book receive extra effects on enchanting:

Artifact Book Lv. 3

Enchantment

Effect

0

Unlocks slots for 3 sets of artifacts.

+1

Unlocks slots for 3 sets of artifacts,

Speed +1,

Acquired XP/ SP +1%.

+2

Unlocks slots for 3 sets of artifacts,

Speed +2,

Acquired XP/ SP +2%.

+3

Unlocks slots for 3 sets of artifacts,

Speed +3,

Acquired XP/ SP +3%.

+4

Unlocks slots for 3 sets of artifacts,

Speed +4,

Acquired XP/ SP +4%.

+5

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/SP +5%

Improved Artifact Book

Enchantment

Effect

0

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/ SP +5%,

LUC/ CHA +1.

+1

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/ SP +5%,

LUC/ CHA +1,

Attribute Resistance +10.

+2

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/ SP +5%,

LUC/ CHA +1,

Attribute Resistance +20.

+3

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/ SP +5%,

LUC/ CHA +1,

Attribute Resistance +30.

+4

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/ SP +5%,

LUC/ CHA +1,

Attribute Resistance +40.

+5

Unlocks slots for 3 sets of artifacts,

Speed +5,

Acquired XP/ SP +5%,

LUC/ CHA +1,

Attribute Resistance +50.

Unique Artifact Book

Enchantment

Effect

0

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +50, Attribute Attack +50.

+1

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +60, Attribute Attack +60.

+2

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +70, Attribute Attack +70.

+3

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +80, Attribute Attack +80.

+4

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +90, Attribute Attack +90.

+5

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +100, Attribute Attack +100.

Trigger skill:

While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.

+6

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +110, Attribute Attack +110.

Trigger skill:

While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.

+7

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +120, Attribute Attack +120, Damage +1%.

Trigger skill:

While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.

+8

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +130, Attribute Attack +130, Damage +1%.

Trigger skill:

While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.

+9

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +140, Attribute Attack +140, Damage +2%.

Trigger skill:

While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.

+10

Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +150, Attribute Attack +150, Damage +3%.

Trigger skill:

While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.

— Improved and Unique Artifact Book can be obtained via item enhancement from NPC Head Blacksmith Ferris:

Required Items

Result

+5 Artifact Book Lv. 3 (1 pc.)

Crystal of Dawn (12 pcs.)

100,000 Adena

+0 Improved Artifact Book (1 pc.)

+5 Improved Artifact Book (1 pc.)

Crystal of Dawn (38 pcs.)

100,000 Adena

+0 Unique Artifact Book (1 pc.)

— icons for Artifact Books Lv. 1-3 have been changed.

— the price Artifact Book Lv. 2 at Trader Alexandria's has been changed:

Price before the update

Price after the update

Artifact Fragment — 100 pcs.

5,600,000,000 Adena

— the following item has been added to Trader Alexandria's sales list:

Item

Price

Blessed Scroll: Enchant Artifact Book

Artifact Fragment — 3 pcs.

Changed Items

Спойлер

Superior Seed Bracelet Lv. 4

— an additional exchange with a certain chance to acquire Superior Seed Bracelet Lv. 4 has been added to dialogue with NPC Santiago (Heine); dialogue “Learn more about Star Sign” → “Enhance up to Superior Seed Bracelet Lv.  4”:

Required Items

Result

Superior Seed Bracelet Lv. 3 (1 pc.)

Star Sign (40 pcs.)

400,000,000 Adena

Superior Seed Bracelet Lv. 3 (high probability)

or

Superior Seed Bracelet Lv. 4 (low probability)

— now Superior Seed Bracelet Lv. 4 can be enchanted with an item Scroll: Enchant Superior Seed Bracelet up to +10:

Enchantment

Basic effect

Effect with proper weapon equipped

+1

Max HP/ MP/ CP +2%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +2%;

with a Dagger -  Critical Damage for standard attacks +1%;

with a Staff/ Magic Sword M. Skill Critical Damage +1%;

with a Bow/ Crossbow - P. Skill Critical Damage +1%.

+2

Max HP/ CP/ MP +4%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +4%;

with a Dagger -  Critical Damage for standard attacks +2%;

with a Staff/ Magic Sword M. Skill Critical Damage +2%;

with a Bow/ Crossbow - P. Skill Critical Damage +2%.

+3

Max HP/MP/CP +6%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +6%;

with a Dagger -  Critical Damage for standard attacks +3%;

with a Staff/ Magic Sword M. Skill Critical Damage +3%;

with a Bow/ Crossbow - P. Skill Critical Damage +3%.

+4

Max HP/ CP/ MP +8%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +8%;

with a Dagger -  Critical Damage for standard attacks +4%;

with a Staff/ Magic Sword M. Skill Critical Damage +4%;

with a Bow/ Crossbow - P. Skill Critical Damage +4%.

+5

Max HP/ MP/ CP +10%, P./ M. Skill Power +1%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +10%;

with a Dagger -  Critical Damage for standard attacks +5%;

with a Staff/ Magic Sword M. Skill Critical Damage +5%;

with a Bow/ Crossbow - P. Skill Critical Damage +5%.

+6

Max HP/ MP/ CP +12%, P./ M. Skill Power +1%.  

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +12%;

with a Dagger -  Critical Damage for standard attacks +6%;

with a Staff/ Magic Sword M. Skill Critical Damage +6%;

with a Bow/ Crossbow - P. Skill Critical Damage +6%.

+7

Max HP/ MP/ CP +14%, P./ M. Skill Power +3%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +14%;

with a Dagger -  Critical Damage for standard attacks +7%;

with a Staff/ Magic Sword M. Skill Critical Damage +7%;

with a Bow/ Crossbow - P. Skill Critical Damage +7%.

+8

Max HP/ MP/ CP +16%, P./ M. Skill Power +3%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +16%;

with a Dagger -  Critical Damage for standard attacks +8%;

with a Staff/ Magic Sword M. Skill Critical Damage +8%;

with a Bow/ Crossbow - P. Skill Critical Damage +8%.

+9

Max HP/ MP/ CP +18%, P./ M. Skill Power +3%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +18%;

with a Dagger -  Critical Damage for standard attacks +9%;

with a Staff/ Magic Sword M. Skill Critical Damage +9%;

with a Bow/ Crossbow - P. Skill Critical Damage +9%.

+10

Max HP/ MP/ CP +20%, P./ M. Skill Power +5%.

With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +20%;

with a Dagger -  Critical Damage for standard attacks +10%;

with a Staff/ Magic Sword M. Skill Critical Damage +10%;

with a Bow/ Crossbow - P. Skill Critical Damage +10%.

— in case of failure, the item's enchant value is reset, safe enchantment isn’t available;

— Scroll: Enchant Superior Seed Bracelet isn’t available in the game yet.

Augmentation

Спойлер

— items can now be augmented by right-clicking on a Spirit Stone in the inventory; 

— it’s no longer neccessary to remove previous augmentation’s effect from an item, it can be augmented again right away;

— augmentation effects replace one another on a repeated augmentation, hey do not stack;

— Blacksmiths in towns still have all previous functions: augmentation, replacement and removal of augmentation;

— only Blacksmiths in towns can remove augmentations;

— it’s now possible to augment armor of R99-grade and higher;

— names, icons and descriptions of the following items have been changed:

Name before

Name after

Spirit Stone

Weapon Augmenting Stone

Mid-grade Spirit Stone

Mid-grade Weapon Augmenting Stone

High-grade Spirit Stone

High-grade Weapon Augmenting Stone

Top-grade Spirit Stone

Top-grade Weapon Augmenting Stone

Superior Spirit Stone

Superior Weapon Augmenting Stone

Dragon Spirit Stone

Dragon Weapon Augmenting Stone

Soul Crystal

Augmenting Stone Crystal

Brooch Spirit Stone

Brooch Augmenting Stone

Brooch Spirit Stone (rare)

Brooch Augmenting Stone (rare)

Circlet Spirit Stone

Circlet Augmenting Stone

Superior Accessory Spirit Stone

R110-grade Accessory Augmenting Stone

— the following stones can be used in Augmentation:

  • Weapon Augmenting Stone; 

  • Mid-grade Weapon Augmenting Stone; 

  • High-grade Weapon Augmenting Stone;

  • Top-grade Weapon Augmenting Stone; 

  • Superior Weapon Augmenting Stone; 

  • Giant's Energy Spirit Stone; 

  • Dragon Weapon Augmenting Stone; 

  • Brooch Augmenting Stone; 

  • Brooch Augmenting Stone (rare); 

  • Circlet Augmenting Stone; 

  • Rare Accessory Spirit Stone; 

  • Aria's Spirit Stone; 

  • Armor Augmenting Stone; 

  • Accessory Augmenting Stone;

— other stones can’t be used in Augmentation anymore and will be removed on ** **, 2020, when the update is launched:

  • Accessory Spirit Stone;

  • Intermediate Accessory Spirit Stone; 

  • Advanced Accessory Spirit Stone; 

  • Top-grade Accessory Spirit Stone; 

  • Hair Accessory Spirit Stone;

— now Augmentation requires Adena and gemstones of certain grades:

Stone

Augmentation price

Weapon Augmenting Stone

R-grade Gemstone (10 pcs.) + 12,650,000 Adena

Mid-grade Weapon Augmenting Stone

R-grade Gemstone (10 pcs.) + 12,650,000 Adena

High-grade Weapon Augmenting Stone

R-grade Gemstone (10 pcs.) + 12,650,000 Adena

Top-grade Weapon Augmenting Stone

R-grade Gemstone (10 pcs.) + 12,650,000 Adena

Superior Weapon Augmenting Stone

R-grade Gemstone (10 pcs.) + 12,650,000 Adena

Dragon Weapon Augmenting Stone

R-grade Gemstone(10 pcs.) + 17,710,000 Adena

Giant's Energy Spirit Stone

R-grade Gemstone(118 pcs.) + 6,485,800 Adena

Brooch Augmenting Stone

R-grade Gemstone(10 pcs.) + 130,000 Adena

Brooch Augmenting Stone (rare)

R-grade Gemstone(10 pcs.) + 130,000 Adena

Armor Augmenting Stone

R-grade Gemstone (7 pcs.) + 12,650,000 Adena

Accessory Augmenting Stone

R-grade Gemstone (7 pcs.) + 12,650,000 Adena

Rare Accessory Spirit Stone

R-grade Gemstone (5 pcs.) + 6,985,600 Adena

Aria's Spirit Stone

R-grade Gemstone (5 pcs.) + 6,985,600 Adena

Circlet Augmenting Stone

R-grade Gemstone (1 pc.) + 698,560 Adena

— Accessory Augmenting Stone and R110-grade Accessory Augmenting Stone are not available in the game yet.

Armor

— upper/lower armor/helmet/gloves/boots of the following armor sets can be augmented:

  • Eternal Armor Set;

  • Blessed Eternal Armor Set;

  • Bloody Eternal Armor Set;

  • Dark Eternal Armor Set; 

  • Leviathan Armor Set; 

  • Enchanted Leviathan Armor Set; 

  • Bloody Leviathan Armor Set; 

  • Dark Leviathan Armor Set; 

  • Supreme Leviathan Armor Set;

— shields and Sigils can’t be augmented;

— Augmentation of items from the list above requires a special Armor Augmenting Stone;

— Recipe: Armor Augmenting Stone (60%) can be purchased from the NPC Recipe Merchant in any town: the dialogue option is “Common recipes (other items)”, cost — 1,200,000 Adena;

— creation of an Augmenting Stone requires:

  • Aether — 2 pcs.;

  • Oriharukon Ore — 16 pcs.;

  • Dragon Scale — 16 pcs.;

  • Angel’s Feather — 16 pcs.;

  • Giant's Energy — 3 pcs.;

  • Destructive Energy — 3 pcs.

— Augmentation effects:

Option 1

Option 2

P. Evasion +1 ~ +3

 P. Accuracy +1 ~ +3

M. Evasion +1 ~ +3

 M. Accuracy +1 ~ +3

P. Def. +282 ~ +311

 P. Atk. +763 ~ +884

P. Def. +1% ~ +3%

 P. Atk. +1% ~ +3%

M. Def. +151 ~ +171

 M. Atk. +443 ~ +514

M. Def. +1% ~ +3%

 M. Atk. +1% ~ +3%

Attribute Resistance +4 ~ +50     

 Attribute Attack +4 ~ +50

PvE damage -1% ~ -2%

 PvE damage +1% ~ +2%

PvP damage -1% ~ -2%

 PvP damage +1% ~ +2%

— items always receive Option 1 + Option 2 on Augmentation, even if the effects are the same;

Accessories

—the following accessories can be augmented now:

  • Angel's Necklace;

  • Angel's Earring; 

  • Angel's Ring; 

  • Atlas’ Earring; 

  • Fallen Angel's Ring; 

  • Dragon's Necklace; 

  • Dragon's Earring; 

  • Dragon's Ring;

— Augmentation of accessories from the list above (including accessories empowered by Denign) requires a special Accessory Augmenting Stone;

— Augmentation effects:

Option 1     

Option 2

MP Consumption -1 ~ -3%

Critical Rate for standard attacks +1 ~ +5%

Speed +2 ~ +10    

P. Skill Critical Rate +1% ~ +5%

Max HP +1 ~ +6%

M. Skill Critical Rate +1% ~ +5%

Max MP +1 ~ +6%

Critical Damage for standard attacks  +1% ~ +5%

Max CP +1 ~ +6%

P. Skill Critical Rate +1% ~ +5%

Vitality bonus +1% ~ +5%

M. Skill Critical Damage +1% ~ +5%

Acquired XP/ SP +1% ~ +5%

All received Critical Rate -1% ~ -7%

 

All received Critical Damage -1% ~ -7%

— Accessory Augmenting Stones not available in the game yet.

Other changes

Спойлер

— price of the Scroll: Enchant Angel Accessory item has been changed:

Before

After

Scroll: Enchant R-grade Armor (7 pcs.) + Elcyum (1 pc.)

Scroll: Enchant R-grade Armor (7 pcs.) + Selenite (1 pc.)

— contents of Benusta's Reward Box have been changed:

Before

After

Authority Ornament (1 pc.);

Authority Ornament (1 pc.);

High-grade Weapon Augmenting Stone (1 pc.);

High-grade Weapon Augmenting Stone (1 pc.);

Top-grade Weapon Augmenting Stone (1 pc.);

Top-grade Weapon Augmenting Stone (1 pc.);

Brooch Augmenting Stone (1 pc.);

Giant's Energy Spirit Stone (1 pc.);

Circlet Augmenting Stone (1 pc.);

Superior Giant's Codex - Mastery Chapter (1 pc.);

Giant's Energy Spirit Stone (1 pc.);

Superior Giant's Codex - Chapter 1 (1 pc.);

Superior Giant's Codex - Mastery Chapter (1 pc.);

Superior Giant's Codex (1 pc.);

Superior Giant's Codex - Chapter 1 (1 pc.);

Superior Giant's Codex - Mastery (1 pc.);

Superior Giant's Codex (1 pc.);

Scroll: Enchant R-grade Armor (1 pc.);

Superior Giant's Codex - Mastery (1 pc.);

Scroll: Enchant R-grade Weapon (1 pc.);

Scroll: Enchant R-grade Armor (1 pc.);

Selenite (1 pc.);

Scroll: Enchant R-grade Weapon (1 pc.);

Fallen Angel's Ring Pack (1 pc.);

Selenite (1 pc.);

Energy of Longing (1 pc.);

Fallen Angel's Ring Pack (1 pc.);

Energy of Desire (1 pc.);

Sayha's Talisman Pack (1 pc.);

Energy of Protection (1 pc.);

Energy of Longing (1 pc.);

1,200,000 Adena

Energy of Desire (1 pc.);

 

Energy of Protection (1 pc.);

 

Jewel Energy (1 pc.);

 

3,000,000 Adena

 

— Sigils can be equipped in the left hand slot now, even if a character has a two-handed weapon equipped;

— Enchant effects of items Enchanted Leviathan Shield and Enchanted Leviathan Sigil have been changed:

Item

Enchant Effect

Enchanted Leviathan Shield

Atk. Spd. +5%, P./ M. Atk. +3%, P./ M. Def. +3%.

Enchanted Leviathan Sigil

Atk. Spd./ Casting Spd. +5%, P. Atk. +2%, M. Skill Power +2%.

— attacking with a bow/crossbow no longer requires having arrows/bolts or Infinite Quiver/Bolt Container equipped, they just need to be in the character’s inventory;

— 6 kinds of items created with Yul Archer skills: Enhanced Orichalcum Arrows and Bolts will be removed on August 18th, 2020, when the update is launched.

— When the following types of weapons are equipped, Cooldown of imbued skills is now 5 minutes:

  • Dragon Weapon - High-grade;

  • Dragon Weapon - Top-grade;

  • Blood-stained Zariche;

  • Blood-stained Akamanah.

Other

Changes

Спойлер

— the following graphic configurations have been changed:

  • the option "Use Realistic Water Effects” has been removed from video settings. Now this feature is enabled by default in "Improved Effects";
  • Improved Effect Setting has been changed. Now it is displayed as an option (checkbox);

— the Synchronize Camera function has been added to in the lower part of the interface (above the EXP scale);

— item descriptions have been improved:

  • Enchant Effect, Level Bonus, Soul Crystal, Set Effect, Blessing and etc. are being displayed as icons in item descriptions;

— now set effects - depending on its enchantment value - will be displayed near the shield and the sigil;

— information about NPC Gallias (Town of Aden) has been added to dual class certificates description;

— stun animation has been improved: the effect has become more distinct and colourful;

— such debuffs as Confusion and Pull have been divided:

  • the status cast by some effects have been changed to Pull;
  • Confusion Resistance/ Atk. Rate doesn't affect the effect of Pull;

— max. amount of Homunculi for a character has been increased to 3;

— now the effects of skills activated during the Homunculus strength of the connection, are displayed differently according to the rank: Common/Advanced/Top-grade;

— comments to the description of Homunculus characteristics/strength of the connection/strengthening bonds have been added to the Homunculus interface;

— now party members who haven't made any contribution to battle with monsters can obtain items via the Auto Pick Up function;

— jewel icons have been changed: now the icons of jewel skills correspond to the icons of jewel items;

— the names and the icons of jewels are divided by grades: Common/Greater/Superior.

— the icon of the Wind Walk Potion item has been changed;

— the abilities of Fafurion Dual Daggers (all quality levels) have been changed:

  • now P. Atk. is the same as that of Lindvior Dual Daggers;
  • now cannot be sold in NPC Store;

— the phrase "Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient" has been removed from some items description. All the items previously exchangeable via Eeny and Moe, can now be sold in NPC Store.

Fixed issues

Спойлер

— the issue causing the Flip the Coin of Luck skill to be used right after recharge during Auto-hunting has been fixed;

— the issue causing the effects of such skills as Sharpen Edge and Edge of Storm to take effect simultaneously has been fixed;

— the issue preventing the Clan Summon and Belief of the Exalted from being used, has been fixed. The issue appeared together with the following message: “The distance is too far and so the casting has been cancelled.”;

— the issue preventing the Focus Attack skill from being cancelled (even with unequipped spear) has been fixed;

— the issue causing vitality to be absorbed when using the Jump Attack skill has been fixed;

— the issue causing the Blood Siphon resistance not to be displayed in  the properties window of some raid bosses has been fixed;

— the issue causing cooldown to be reset after game restart when using some class skills and items has been fixed;

— the issue causing the icons of such skills as Max Energy and Amazing Angel of Death not to be activated even with 10 Soulstones in the inventory has been fixed;

— the issue sometimes preventing monsters to respond to the Provoke Aura and Superior Provoke Aura has been fixed;

— the issue causing such common skills as Dash Assault and Crippling Attack to be deleted when an Iss character changed their class with Chaos Essence has been fixed;

— the issue causing cooldown at activation of the Ring of the Truth-Seeker skill not to affect the skills of Shillien's Soul Crystal Lv. 6~10 and Ruler's Ring of Authority has been fixed;

— the issue when the Trace of Decaying Darkness item, required for previously deleted quests, dropped from monsters has been fixed;

— the issue causing incorrect display of sigil enchantment effect when equipping Enchanted Leviathan Sigil has been fixed;

— the issue related to the message about an option to get a Dual Class "Dual Class Certificate Manager’s Message" when a character who has already obtained it entered the game, has been fixed;

— the description of Greater Garnet and Superior Garnet has been fixed; the effects of Stun/Silence have been removed from the types of Confusion/Obstruction;

— the issue preventing the effect of the best jewel to become active when equipping Greater Topaz or Superior Topaz has been fixed;

— the issue with display of incorrect effects location when obtaining Homunculus upgrade points (if the interface side bar has been reduced in size) has been fixed;

— the issue causing abilities reset to be working for Homunculus strength of the connection has been fixed;

— the issue sometimes causing getting the Powerful Fish items by mail to be impossible has been fixed;

— the description of the Superior Seed Bracelet Lv. 3 has been fixed. The incorrect way of upgrading it “Take the bracelet and Star Sign to Santiago in Heine” has been deleted;

— the issue causing cooldown for some skills to reset has been fixed;

— the bug causing the screen to display incorrectly in some area of Giran has been fixed;

— the bug causing the incorrect amount to be displayed when exchanging some items via NPCs has been fixed;

— the bug causing too many screen messages about potion auto-use to be displayed (if during auto-hunting the polite hunting option is selected) has been fixed;

— the bug causing special effects not to be displayed in the party interface with buff display on has been fixed;

— the issue causing the screen to spin non-stop when using some typoes of joysticks has been fixed;

— the bug causing a critical error with the client crash when waiting in a queue to enter a server has been fixed;

— the incorrect display of availablity for icons for such skills as Sayha's Encouragement/ Sayha's Anger/ Sayha's Grace, if during the time of Sayha's Talisman cooldown Superior Burst Casting was used, has been fixed. The issue was purely cosmetic as the actual cooldown time was applied correctly.

 

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